Front Row › The Traitors: New Blood › How it works
How The Traitors: New Blood works: draft 4 survivors, call the murders and banishments each week, seal a Blind Slate of day-one Traitors, and play spoiler-free on your own schedule.
Draft 4 of the 22 before the premiere locks. Scoring: survive the episode +2, win a shield +3, reach the endgame +8, win the game +10. Roles never score — a secret Traitor is a legitimate pick.
Three calls before each episode, each +5: who the Traitors murder, who the round table banishes, and the Recruit Watch — whether the Traitors seduce someone, and whom. "No one" is a real answer worth +2 when correct. Everything locks at the NBC broadcast (Thursdays 8/7c). The premiere has no card; weekly calls start with round 2.
Before any role airs, call which 3 of the cast production made day-one Traitors — +8 each when the premiere's turret scene reveals them. It's the only who-is-a-Traitor bet in the game, sealed while nobody knows.
Transfer tokens unlock after rounds 3 and 6 are scored; a medical exit grants one on the spot. Murders and banishments never do. Points already earned are never taken back.
Stream it a day late or a week late: until you tap "I've watched — reveal," you see no murders, no banishments, no recruitments, no standings movement. Enforced in the database, not politely requested of your friends.
The Traitors: New Blood · How Front Row works